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Unplanned Club
Manifesto

Work was always about people. Then we forgot.

For two decades, workplace software made work faster, leaner, and more measured. It also made work lonelier. This is what we think happened — and what we are building to bring back.

We started this company because of something simple, and something the workplace software industry has spent twenty years ignoring.

People work for people.

Not for the project tracker. Not for the dashboard. Not for the strategy memo, or the OKR, or the all-hands. Those are the surface of work. The thing underneath — the thing that actually keeps people showing up, defending the company, going the extra inch — is the people they work with.

This was never a controversial idea. Anyone who has spent a career inside companies knows it. Ask someone who stayed through a hard year why they stayed, and the answer is almost never the work itself. It is the people who were there with them.

And yet almost nothing in the modern workplace stack is built around that fact.


What got lost

There was a time when work happened in shared rooms. Not because anyone designed it that way — because the world had not yet given us a choice. You ate lunch with your team because lunch was a room with a table. You met someone from another floor because the coffee machine was downstairs. You learned that the person you sat next to had a daughter starting school, because you sat next to them every day for three years.

None of this appeared on a benefits page. None of it was a perk. It was the social bandwidth of the company — the unscripted, accidental, slightly inefficient connective tissue that turned a payroll into a place.

Then the office got faster. Then it got leaner. Then it got distributed. Then it got asynchronous. Then it got optional. Each step was sold as freedom, and each step was, in its own way, a real freedom. But each step also cut a wire that nobody had bothered to map.

The wire that got cut, again and again, was the connection between coworkers as people. We can still see each other on a call. We just no longer know each other.

The strange thing is how quiet the cost has been. The dashboards have not noticed. The output numbers have not noticed. The strategy memos have not noticed. But the people have noticed. They feel it every Monday — and they leave.

What the software shipped instead

The last two decades of workplace software is a beautiful, well-funded, deeply optimised pile of tools — every one of them built to move work.

Chat tools to move conversation. Document tools to move ideas. Video tools to move meetings. Project tools to move tasks. Recognition tools to move credit. Survey tools to measure sentiment. Engagement platforms to attempt morale.

This is an extraordinary stack. It is responsible for a generation of productivity gains. It deserves the credit it gets.

But the entire stack quietly assumed one thing, and it turned out to be wrong. It assumed that the social part of work — the part where coworkers become a community — would just keep happening. That it lived somewhere outside the software, in the hallway and the kitchen and the after-work drink. That the software could ignore it because the world would handle it.

The world stopped handling it. Hallways got smaller. Kitchens emptied. The after-work drink became an opt-in. And nothing in the stack stepped in to replace what had been lost. Productivity got better. The people got lonelier.

Every category that has tried to address this since has approached it as a productivity problem in disguise. Recognition apps. Peer bonuses. Virtual happy hours on a calendar invite. They all wear a friendly coat, but they all share the same posture — they are tools for the work, with a thin layer of warmth over the top.

That is not what is missing. What is missing is a place that is actually for the people.

Why money cannot fix this

When a company notices that something is wrong — retention slipping, engagement dropping, the office quieter than it should be — the instinct is to spend money on the symptom. A bonus pool. An equity refresh. A new perk. A better health plan. A four-day week.

These things help. They also do not help. They raise the price of the next departure, and the departure still comes.

People do not leave companies because they were under-compensated. They leave because the people they actually liked left first. Because nobody noticed when they were struggling. Because they were a square on a grid, in a meeting full of squares, and could not have told you the name of the person two squares over.

You cannot buy your way out of a connection problem. You can only build your way out. And the building is structural — it has to live inside the company, inside the day, inside the way coworkers find each other and stay found.

Workplaces are not communities

A workplace is built around roles. Roles are interchangeable. The org chart describes a workplace.

A community is built around relationships. Relationships are not interchangeable. The org chart cannot describe a community at all — the chart will tell you who reports to whom, and tell you nothing about who would help whom at nine on a Sunday night.

Every company is both at once. Every company has a workplace half and a community half, sitting on top of each other, made of the same people. But almost every company invests only in the workplace half. The community half is treated as something that “emerges” if the hiring is good and the values are written down.

It does not emerge. Communities are built — deliberately, with care, over time — by people who are given the surface to find each other on. And the tools that build communities are different from the tools that ship the work. They have to be. The work tool asks what is the status. The community tool asks who are you, and who am I to you.

This is the thing the workplace stack has been missing.

The social layer of work

There is a layer that goes missing in most companies. We call it the social layer.

The social layer is not chat. Chat is for the work. It is not video. Video is for the meeting. It is not the all-hands, which is for the company, or the recognition feed, which is for the performance. It is not a calendar full of mandatory team-building.

The social layer is the part of work that holds the rest together. It is the way two coworkers in different time zones discover they both run, and end up trading routes. It is the way a new joiner finds five people in their first month who will pick up the phone for them. It is the way a parents-of-toddlers thread becomes the most active conversation in the company, and the way the people on that thread end up trusting each other in rooms where the thread has nothing to do with the work.

It is the part of a company that turns coworkers into a community.

When the social layer is healthy, the rest of the company gets easier. Trust moves faster. Onboarding takes care of itself. Culture stops being a slide and starts being a hallway. Retention takes care of itself, too — because people do not leave the rooms they belong in.

When the social layer is missing, no amount of investment in the work surface can stand in for it. The company can be excellent at every productivity metric, and still feel, every Monday, like a room full of strangers doing tasks together.

What we are building

Unplanned Club is a social network for coworkers. A real one — not a chat app with a warmer logo, not a recognition feed, not a calendar of forced fun.

It is built around the things that actually create belonging. Shared interests, so coworkers can find each other as people. Shared moments, so the unscripted parts of work have a place to live. Shared identity, so a company can feel like a place, not a payroll.

Six surfaces, each a different shape of unscripted connection. A feed that is about the people, not the projects. Clubs that someone runs because they care. Meetups that happen because two people agreed to show up on Tuesday. Chats that survive reorgs. Riff that hands you a small daily mirror — an archetype, a quiz, a personality moment — and lets a coworker find themselves in your answer. Games that turn a Friday afternoon into a memory.

It is private to the company. It is the property of the people who use it, not a surveillance tool for the people above them. It is your network, inside your company, for the parts of work the rest of the stack has never been built for.

What we think about the next decade

The companies that will matter the longest are the ones whose people actually want to be there.

That has always been true. It has not always been hard. The hard part now is that the social bandwidth that used to come for free — the hallway, the kitchen, the room — has been cut, and is not coming back. Whatever the next decade of work looks like, it will not put everyone back in the same building five days a week.

So the thing that used to happen by accident has to be built on purpose.

The companies that build it will get a kind of stability the rest cannot match. Their people will not leave for a small raise. Their teams will absorb the bad quarter. Their culture will be legible in the way coworkers actually talk to each other, not just in the values document. They will compound — quietly, over years — into the kind of place that people want to spend a career.

The companies that do not build it will keep buying time. A bigger bonus. A better perk. A new headline benefit. None of which will fix the thing that is actually broken — and the cost will keep showing up as turnover that is always slightly higher than it should be, and a culture that always feels slightly thinner than it ought to.


The invitation

This page is the manifesto. The product is the answer.

If you are building a company you want to be permanent — a place people will stay through more than one good year, defend in rooms you will never see, and quietly want to come back to — talk to us. We are building the layer your company is missing, and we would like to build it with you.

Perks don't retain people.
Community does.

Most retention programs treat symptoms. The retention layer addresses the root cause — people who don't feel like they belong.